Throughout the years we’ve seen many cases of iOS games that were “transferred” from PC and other platforms, but which failed on numerous levels. Even though I can understand that many companies and individual developers want to expand their games onto as many platforms as they can, in many cases it showed that iOS and other mobile systems can accept these games but they needed to be altered in order to provide some flagship feature of the original. For example, a thing that needs to be transferred is a key piece of gameplay, since it’s impossible to completely copy a game.
If I need to pinpoint a few good examples of iOS games that were popular on some other platforms first, I would mention Need for Speed and The Sims. On the other hand, one of the latest disappointments was the RollerCoaster Tycoon Mobile which turned its back on its much respected core values.
In today’s article we’ll take a look at Hitman Go, based off the video game series, Hitman. This game is available for iPhones and iPads, and it’s priced at $5.
Even though we’ve seen many cases where a particular video game franchise is being developed by several different developers, with Hitman GO this isn’t the case. This one comes from a well-known company, called Square Enix, which developed the original series. Probably the most important thing that I can say at this point is that you can play the iOS version even if you never played the original, which will potentially bring lots of new users.
Hitman GO is an excellently designed strategy board game. What this means is that you’ll get to move the main character, Agent 47, through a series of levels in a chess-like manner. Each of these levels look like a simplistically yet beautifully rendered dioramas, and they look astonishing on iPhones and iPads both. There are numerous small and elegant details, while the animations are very smooth and fluid. I believe I can say that Hitman GO creates its own visual identity and successfully tries to separate itself from the rest of newly released games, which seems like a bold step.
During each level you’ll get to move the main character through a fixed route, one space at a time. Sometimes the main goal will be to kill your target, but it can also challenge you to move to the endpoint without getting spotted. There are various enemies that you’ll need to take care of, but there are also numerous ways to hide and avoid being detected. Many times you’ll think that this game is overly simple, but once you starting playing a new level you’ll see that you need to be very sneaky in order to complete it. There are no high scores system, but you can choose to complete achievements which will unlock a completely new level of difficulty.
There’s really nothing negative to say about this game. I am glad to see that some franchises are being perfectly adapted to various platforms, without losing on their gameplay value. This one is certainly worth the asking price. You’ll also notice that there are a few in-app purchases available, but I assure you that you can complete the game without spending any extra money.
Beautifully rendered diorama-style levels. Fluid animations. Addictive gameplay.